Lae zel battlemaster build reddit. Or whenever you reapply hex.
Lae zel battlemaster build reddit Astarion - he's sassy, he's stabby, and he has slept with thousands. The entire point of a 5E rulseset is to discover and exploit creative use of game mechanics. We would like to show you a description here but the site won’t allow us. Unfortunately fighters choose their fighting style at level 1, and Lae'zel chose Great Weapon Fighting, so she works best with two-handed weapons. What are some cool two-handed melee frontline builds for her ? A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Unless there's a specific ASI or feat you wanted) Lae'zel - I can see myself going either way with Battlemaster/EK, will see what my party is actually missing Halsin - has to be Moon, I mean, he is one bear of an elf /laugh And fill his spell kit with healing spells since he is supposed to be a renowned healer as well Shadowheart, Minthara and Wyll already have locked in subs ofc. Just asking for advice on a Lae'zel build that would fit with PJ's sorcerer, monk, and life cleric. 413 votes, 76 comments. Level 9 Gloomstalker/Assassin - Pretty basic build not really optimized. The core competency of this build is battlefield control. And a weapon-based build would be better with bigger weapons. Adding a vote for fighter. I made Lae'zel a pure fighter. They're a glass cannon who blows stuff up. Not at all discounting Maneuvers. Nov 25, 2023 · Best Lae’zel Build And Level Progression. Hey if you wanna bring a fighter consider bringing lae'zel. Oct 25, 2024 · This is my RP choice for Lae’zel in early game. I think battlemaster is better, but I have not tested it myself yet. Lae'zel (Battlemaster 12 with her legendary sword) Astarion (Battlemaster or Champion Fighter 8-9/Thief Rogue 3-4) using either dual hand crossbows or dual stat stick melee weapons. I always headcannon that the Warhammer ( I also use Chargebound Warhammer but buffed with the dragonborn glaive special ability for an extra d6, which is affected by Savage Attacker) is a "great weapon" because your EK is weilding it. Complicated builds that rely on broken damage mechanics like TB are beneath the dignity of one from Crèche K'liir. And yes, Battlemaster Lae'zel is very viable. No spoilers please, but I've reached a part in the story where I believe it would be thematic to respec Lae'Zel as a Fighter/Monk multiclass. This build shines particularly when combined with certain plot Lae’zel pure Fighter Battlemaster. You can build EK in a lot of different ways. But in both cases, the barbarian is raging and as such takes half damage from basically everything, whereas Lae'zel will take full damage on the cases she gets hit. Asterion: Arcane Trickster, and also Diviner, planning to go 5/7 Rogue/Wizard. It hasn't worked even once! Riposte is nice though. This time, I really want her to be using Two-handed weapons. So the oath she starts with would just be whichever I can break easy. Depends if you want to tap into a gish style build where you use spells and swords, or a full battlemaster build. I'm doing a run with Lae'zel (Battlemaster/Berserker as my only companion as a Githyanki Light Cleric of Vlaakith (was Lathander for light RP but wanted more interaction with Lae'zel) Open Hand Monk. If you want to do dual wield, I’d recommend something like thief 4 champion 8. Currently I committed to a Lae’zel Origin playthrough and I play her as Battlemaster again. Anyway, this is just my opinion on how to get the most out of the headband. If you take the dueling fighting style (a flat +2 to damage with a one handed weapon as long as there isn't a weapon in the other hand) it's great. You can use ethels hair and other single uses for you main character and build this on lae zel. Level 3: make her a battlemaster. Since I do psychic damage with melee, I don't need to sacrifice an action or turn to apply a debuff to enemies. There are pluses and minuses to both. You could also multiclass into wizard to learn spells from scrolls. Her race gives her misty step and jump which is really cool on a fighter. The verbiage in the feat has the bonus action ability listed first, before any mention of two handed weapons. I mean my Lae zel had 23 base AC which goes up to around 26 when she is attacked. Three to get subclass battlemaster or champion. For Shart you could do Way of Shadow monk, or a Gloomstalker ranger/cleric multiclass to lean into the Dark Justiciar aspect more. At 4 you can bump Lae'zel's STR to 18 and her Dex to 14 which makes her more likely to hit, deal more damage when she hits, more likely to succeed on her shove attempts/resist enemy shove attempts, maxes out her AC in medium armor, increases her initiative rolls, and increases her odds to succeed against enemies spells that require DEX saves. Honestly, for a gish Lae'Zel I feel going multiclassed Fighter / Wizard should give better results. you can do this at level 4 by rolling 17 str (dump another stat like cha or wis, or compromise on con for now,) and combining with a certain act 1 quest reward, and Subreddit dedicated to the creation, sharing, and helping others with their character or party builds for Baldur's Gate 3 by Larian Studios Members Online Chared945 If for whatever reason you want to play a petless archer early on, just go pure DEX Battlemaster and respec later. More damage is great but you won’t get as much damage off of you drop your weapon, or have to dash to your target, or just get downed from taking too many hits. The only character I'm struggling with is Lae'zel. also, a stacking, flat debuff to a target's mental saves? that's crazy strong. Honestly, I haven't played a lot of Druid so I'm not sure about that, but Light is like the generally good option. Meaning, you can make an opponent drop their weapon, afraid of you, trip them, push them, taunt them, boost your chance for them to miss, and so on. If someone can help me number equipment (from weapons, rings, gloves, armor, helmet, etc. Lae’zel’s potential arc could match with good multiclass options later, or just stay part of blade. I mean, I don't know about being dex based, but my strength based dual-wielding lae'zel is a wrecking ball. I personally won’t go for Polearm Master just because it doesn’t fit the kind of fighter I want to build, but any 1 of these alone or combination of them is really good. Or whenever you reapply hex. Planning to try Lae'zel origin honor run as Fighter/War Cleric of Vlaakith but I kinda don't want to be just fighter 1 for con proficiency or warpriest 1 for free attack instead being more equal tipe of build. You can also skip the knock Prone one if you don't have melees who can make use of that. Thematically she should be an eldritch knight, however I typically like to build her as a battle master that stays close to my main caster to disrupt/kill enemies that get too close. Reply reply Top 1% Rank by size I just reached level 11 in early act 3 and I'm looking to re-spec Lae'zel for the rest of act III into a hybrid thrower / melee build. I mean, battlemaster is the best fighter subclass. I am running Lae'zel the same style, but took War cleric 1 for the War Priest. I think as a pure fighter, 3 attacks with GWM and a baller sword is pretty strong The Eldritch Knight is a badly designed class in 5e. I'd lean more the former, and probably only go 3 into Rogue just for the subclass/extra bonus action. Currently running Gloves of Power from way back in goblin camp. I’d like for her to be the main DPS (outdoing Astarion) and rather than being tanky, have her dodge any attacks instead. I'm hoping someone here may be able to help me figure out what her strongest, but lore friendly, build is. The run would be as follows: The theme of the run is redemption. I chose Lae’zel and Shadowheart as they both have solid in character builds available and I hadn’t run Lae’zel as a main or romanced Shadowheart yet. Battlemaster sounds way more engaging with the different abilities you can get, but the whole "crit with 19" passive of the Champion sounds insanely strong. You should start with 16 intelligence and your first ASI should be +2 intelligence. Champion is very simple and hits hard. So although I agree that just doing throw build is better because throwing shit is op. Best Lvl 2 EK Spells are Blur, Magic Weapon (for aggressive GWM builds), or Hold Person (for Arcane Accuity builds). I want to make my Lae'zel a fighter and continue with her main build but I don't see equipment for acts 1,2 and 3 that could be good for her and that don't have other characters that I have on the team. For Battlemaster Maneuvers, skip the one that Frightens enemies because you can get Bow of Banshee on the Duergar Boat Ride. I want to keep the origin character builds as canon as possible. You can make a tank build, but Paladin, Barbarian and even Abjuration wizard do that better. Personally just find them more useful in Melee, where you can make use of Riposte, for example. Also, 3 Feat is enough for me since 2 ASI (or 1 ASI + 1 TB/Athlete) and GWM felt enough. This without outside buffs, she also has 3 attacks (2 with her sword and 1 with an offhand crossbow) for nearly as much damage as a monk. This is was written specifically for Lae'zel, or a Gith Tav, because the Gith get access to what seem to be the best swords and misc bonus actions and because I have become a proponent of Bae'zel. Shadowheart - worshiper of Shar who infiltrated a Githyanki creche to steal the artifact. There certainly are some synergies, and from what I heard, Larian removed the spell school limitation from what spells you can choose. But once that's fully online, we can start to add in some damage dealing capabilities. She is part of all my playthroughs. She uses medium armor, though I don’t know if light armor would be a better option. at the start of act 2. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. What else is there to say? Lae'zel is straightforward and effective, just like the Fighter class. There is a lot of gith gear with spell synergy, so you could try picking eldrich knight subclass if you're set on using it. A popular build is thrower (11/1 split again, with war cleric). She's also plenty handy with a bow. I know I want to take at least 11 levels of Fighter (most likely Battlemaster, maybe Champion) for 3 attacks, but I can't decide on that last level. Knew I wanted to use all the Luminous items, so Gith for medium armor and Phalar Aluve proficiency, plus all their racial goodies. ) Now, I specifically recommend using this on Lae'zel (or a custom Githyanki character) because of the ability Githyanki Psionics: Jump. There's 2 reasons for wanting hybrid throw/melee: first, I want to have the silver sword equipped (for RP reasons and the great gith bonuses), and secondly there are a number of fights in act III with low ceilings that are harder for throws. I have had a Battlemaster with me for 3 playthroughs (Lae'zel/Tav/Lae'zel) and never ran out of Superiority Die so you can do that with the only restriction being your Health. Battlemaster ofc. Do you want the battlefield tactiton with Lae'zell going the Battlemaster route, or do you want to be leaving a messy trail of blood and entrails with Karlach as a barbarian? Both of them should be good at shoving people off of cliffs, which is always fun. I just can't because her whole story revolves around a sword but just replace the Feat Magic Initiate for something else sense she has Githyanki Psionics: Jump. And since Gith stuff does psychic damage, stacking related items and effects snowballs. Her default class battlemaster fighter is very strong. If you want to be really crazy, dump strength entirely and use elixirs, pumping your extra stats in wisdom so Bae'Zel's mind is even more impregnable. That’d give you lots of feats/asi (four) and two bonus actions for off hand swings. Without the Superiority Dice, and with them, you can make up to 5+ attacks on a single turn. The origin character's class dialogue isn't special from what I can tell, I assume it's just the normal effect of having an extra dialogue option once in a while (When you're actually controlling the origin character and using them for dialogue). jnkp hbv wmzm xxttcbd brrp djua aitgrff yewkkd drczaas oomxfx hqjjnr xidw dxsi zjzwoo swmsx